Agents running

Your games
tested by AI
that thinks

like a player.

Ghostwright deploys autonomous QA agents that play your game 24/7. No scripts. No test cases. Just AI that explores, breaks things, and tells you exactly how to fix them.

50x
More coverage per dollar
24/7
Autonomous testing
0
Scripts to maintain
How it works

Deploy an agent. Get bug reports by morning.

Point Ghostwright at your build. AI agents explore autonomously, mimicking real player behavior. Wake up to categorized bug reports with reproduction steps.

ghostwright-agent-07 — session 1,247
$ ghostwright deploy --build latest --agents 8
 
// Agents exploring open world zones...
agent-03 found collision bug in zone_forest_east
agent-07 detected balance exploit: infinite gold via merchant loop
agent-01 stuck in geometry at coords (442, -18, 97)
agent-05 crash: null reference in quest_handler.resolve()
 
// Session complete. 847 areas explored. 23 issues found.
Report saved to reports/2026-04-11_overnight.md
Coverage: 94.2% of reachable game space
Capabilities

What the agents find

Built on real game AI experience. Not generic UI testing adapted for games.

🐛

Collision & Geometry Bugs

Agents navigate every surface, wall, and boundary. They find the spots players will clip through, fall under the world, or get permanently stuck.

Balance Exploits

Autonomous agents probe economy loops, combat scaling, and progression systems. They find the infinite gold glitches before your community does.

🗺

Coverage Heatmaps

Visual maps of every area explored vs untested. No more guessing which zones got QA attention. Hard data on where risk lives.

📋

Reproduction Steps

Every bug report includes exact steps to reproduce, severity rating, screenshots, and location data. No "works on my machine" ambiguity.

Ghostwright vs the old way

Why this is different

Ghostwright Traditional QA Generic test tools
Understands game mechanics Yes Yes No
Runs overnight, unattended Yes No Yes
No scripts to write or maintain Yes Yes No
Finds balance & economy exploits Yes Rarely No
Scales without hiring Yes No Yes
Built by game AI engineers Yes N/A No

The person who built the AI
now tests with it.

A decade of writing behavior trees at studios like Ubisoft and Rare. Now those same AI techniques find the bugs that human testers miss. Ghostwright is what happens when game AI expertise meets autonomous QA.