Ghostwright deploys autonomous QA agents that play your game 24/7. No scripts. No test cases. Just AI that explores, breaks things, and tells you exactly how to fix them.
Point Ghostwright at your build. AI agents explore autonomously, mimicking real player behavior. Wake up to categorized bug reports with reproduction steps.
Built on real game AI experience. Not generic UI testing adapted for games.
Agents navigate every surface, wall, and boundary. They find the spots players will clip through, fall under the world, or get permanently stuck.
Autonomous agents probe economy loops, combat scaling, and progression systems. They find the infinite gold glitches before your community does.
Visual maps of every area explored vs untested. No more guessing which zones got QA attention. Hard data on where risk lives.
Every bug report includes exact steps to reproduce, severity rating, screenshots, and location data. No "works on my machine" ambiguity.
| Ghostwright | Traditional QA | Generic test tools | |
|---|---|---|---|
| Understands game mechanics | Yes | Yes | No |
| Runs overnight, unattended | Yes | No | Yes |
| No scripts to write or maintain | Yes | Yes | No |
| Finds balance & economy exploits | Yes | Rarely | No |
| Scales without hiring | Yes | No | Yes |
| Built by game AI engineers | Yes | N/A | No |
A decade of writing behavior trees at studios like Ubisoft and Rare. Now those same AI techniques find the bugs that human testers miss. Ghostwright is what happens when game AI expertise meets autonomous QA.